Primusrun ile androVM'de Android 3D hızlandırma?

19

Konuk işletim sistemi olarak Intel / Nvidia hibrid grafik yapılandırmasına sahip bir Ubuntu 12.04 32 bit dizüstü bilgisayarda androVM adlı bir Android Sanal Makinesi deniyorum. Aşağıdaki grafik kartları ile ilgili detaylar). Angry Birds gibi grafik-yoğun uygulamaların bazılarını test ettim ve virtualbox ile AndroVMplayer ve primusrun çalıştıran bir kıyaslama uygulaması olan AnTuTu'yu test ettim, ancak bunlar gerçekten yavaş,% co_de olmadan çalıştırılırken hiçbir fark yok gibi görünüyor. . Ayrıca, yalnızca bir segfault ile kilitlenen primusrun dosyasını denedim. Hibrid grafik sistemimde bu VM için OpenGL hızlandırmayı nasıl etkinleştirebilirim?

Çalıştığım AndroVM sürümü şudur:

  

androVM_vbox86tp_4.1.1_r6.1-20130222-GAPPS-houdini-flash.ova

Ve burada açıklandığı gibi yükleme yönergelerini takip ediyorum:
AndroVM 20130222 yayın | AndroVM blogu

Virtualbox altında, 128MB Video Belleği ve Etkinleştirilmiş 3D Hızlanma ve 2B Hızlanma olarak ayarlanmış Grafik seçeneklerine sahibim. Ana bilgisayar BIOS'unun sanallaştırma seçenekleri etkinleştirildi. Donanım bilgilerim:

sudo primusrun lshw -class display

*-display               
   description: VGA compatible controller
   product: GT218 [GeForce 310M]
   vendor: NVIDIA Corporation
   physical id: 0
   bus info: [email protected]:01:00.0
   version: a2
   width: 64 bits
   clock: 33MHz
   capabilities: pm msi pciexpress vga_controller bus_master cap_list rom
   configuration: driver=nvidia latency=0
   resources: irq:16 memory:d2000000-d2ffffff memory:c0000000-cfffffff memory:d0000000-d1ffffff ioport:d000(size=128) memory:d3000000-d307ffff
*-display
   description: VGA compatible controller
   product: Core Processor Integrated Graphics Controller
   vendor: Intel Corporation
   physical id: 2
   bus info: [email protected]:00:02.0
   version: 18
   width: 64 bits
   clock: 33MHz
   capabilities: msi pm vga_controller bus_master cap_list rom
   configuration: driver=i915 latency=0
   resources: irq:52 memory:d3400000-d37fffff memory:b0000000-bfffffff ioport:e080(size=8)

optirun kullanılırken şunu elde ederim:

[VGL] WARNING: The OpenGL rendering context obtained on X display
[VGL]    :8 is indirect, which may cause performance to suffer.
[VGL]    If :8 is a local X display, then the framebuffer device
[VGL]    permissions may be set incorrectly.
Got command 1002
Got command 1002
Got command 1
Got command 1002
Segmentation fault (core dumped)

Ve burada sanal kurulumumun detayları:

 dpkg -l virtualbox* | grep ii    

ii  virtualbox                                4.1.12-dfsg-2ubuntu0.2                               x86 virtualization solution - base binaries
ii  virtualbox-dkms                           4.1.12-dfsg-2ubuntu0.2                               x86 virtualization solution - kernel module sources for dkms
ii  virtualbox-guest-additions                4.1.12-1                                             transitional package for virtualbox-guest-additions-iso
ii  virtualbox-guest-additions-iso            4.1.12-1                                             guest additions iso image for VirtualBox
ii  virtualbox-guest-dkms                     4.1.12-dfsg-2ubuntu0.2                               x86 virtualization solution - guest addition module source for dkms
ii  virtualbox-guest-utils                    4.1.12-dfsg-2ubuntu0.2                               x86 virtualization solution - non-X11 guest utilities
ii  virtualbox-guest-x11                      4.1.12-dfsg-2ubuntu0.2                               x86 virtualization solution - X11 guest utilities
ii  virtualbox-qt                             4.1.12-dfsg-2ubuntu0.2                               x86 virtualization solution - Qt based user interface

optirun ./AndroVMplayer ile çalıştırırsam, aşağıdaki hatayı alıyorum:

> [VGL] WARNING: The OpenGL rendering context obtained on X display
> [VGL]    :8 is indirect, which may cause performance to suffer. [VGL] 
> If :8 is a local X display, then the framebuffer device [VGL]   
> permissions may be set incorrectly.
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1382
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1382
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1382
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1382
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1382
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1382
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1382
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1382
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1382
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1382
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501 AndroVMplayer: ../../src/xcb_conn.c:180: write_vec:
> Assertion '!c->out.queue_len' failed. Aborted (core dumped)
    
sordu 719016 19.12.2012 15:50

2 cevap

1

openGL, bir android ortamı çalıştırırken belirli kurallar kullanır. Sorunuza tam olarak cevap veremiyorum, ancak bir Android dev kitine önerebilirim. developer.android.com/sdk/ Bu ayarlandıktan sonra, oluşturmayı en iyi şekilde kullanmak için otomatik olarak kurulumunuzu yapılandıracak ve 3B bir Android ortamı sağlayabilecektir.

    
verilen cevap Dragonosh 10.09.2013 07:56
1

GenyMotion 'u kullanmayı deneyin. X86 modunda ayarlanması ve çalıştırılması sadece tek bir tıklamadır.

Gerçekten hızlı bir Android emülatörüdür.

    
verilen cevap z8r0 04.01.2014 09:08

Etiketlerdeki diğer soruları oku